Sunday 25 April 2010

Grand Theft Auto Vice City




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Rating After Reviews : 4.5




How many games, the first episode it seems to do it right.

GTA3 was lacking a bit in the gameplay and graphics department.

GTA: SA seemed to throw in everything including 20 kitchen sinks, and it was just too gross for my taste.

GTA: VC just fits and hits the right notes.

Gameplay, wow. Can you ever do so many different things in this game. Heck, you can waste (and is) just hours driving all the different cars, motorcycles, boatsand helicopters in this game. There are 100 hidden packages to find. It is to do all the rampages. All the stunt jumps. RC racing. Or you can just roll and run through people. What do you want more, you can!

As with the emissions: most of them are very open and can be undermined in various ways. Some of them border on insanely frustrating (the R / C chopper especially those very last), but of course some are incredibly simple. As long as you explore, get thehidden packages and build up your weapon supply (and not to drown / Getting even busted / wasted) You will be well by the game progresses.

If ever a game for people who love the 80's, this is it. Think of it as "Miami Vice" on steroids. The music is first class and one of the best overall collections on any video game, it is sufficient published as a CD set. Vrock was my favorite station, and (just wait until you hear the commercials, too funny!).

TheSound effects are good, so good. You can use the voice adds so much to say to the game (Ray Liota = PERFECT Tommy Vercetti). Even his disparaging remarks (such as when you carjacking someone and he says "I need this"). The vehicles, as do all the different tones varied.

The short story, without trying to spoil something:
Tommy Vercetti to Vice City comes down to help a drug deal. They get lured an ambush, and he ends up stuck in Vice City work to beginwith his lawyer friend, Ken, clear his name. Where it goes from there is up to you to decide ...

And in closing, that makes GTA: VC tall Sun If you just drive around to find jumping and exploding cars, shooting people, or unique ways they (my favorite: Stack up to around 5-6 cars and fired a rocket directly involved in them, take what the mother of all explosions), or the games more than 50 missions in different ways, you can do it.

Few games haverevolutionized a video game genre like the GTA series has, and GTA: VC is for me the best of all.

This game may be on the cheap and had $[...] money for 50-60 hours (one way) worth of gameplay to enjoy themselves.

This is one of the only game I deserved in my life that have a perfect "10" played by the bank.


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Best Grand Theft Auto Vice City Details


  • Set in the 80s
  • Power, glamour, and corruption
  • More freedom of movement than ever before.
  • Gangs are much more intelligent in this game, and so are pedestrians - don't worry, you've got all-new moves and weapons to face them with
  • There's also a much wider selection vehicles -- boats, motorcycles and more New camera angles like the over-the-shoulder view

Tutorial Grand Theft Auto Vice City Description


Following the success of Grand Theft Auto, developer Rockstar North takes gamers on a tour of a new city in Grand Theft Auto: Vice City. With new sights, new characters, new (ahem) business opportunities, and even a whole new '80s themed era, players can indulge in more criminal fun than ever before. Vice City features more expansive locations, and over 120 vehicles ripe for the picking such as exotic cars, motorcycles, luxury yachts and planes. The soundtrack boasts three times the tunes compared to the previous GTA, and features countless '80s hits. Over 40 different weapons ensure effective firepower and provide enough variety for stylish defensive measures (samurai sword anyone?).

Spec Grand Theft Auto Vice City Complete


How big is this game? Even publicists for other games end up talking about Vice City when they call our office, babbling in the same helplessly intoxicated way that afflicts everyone who plays it. The achievement of Vice City (which, as everyone knows by now, is set in the 1980s and offers an all-new, Miami Vice-inspired story) is not only that it manages to live up to an absurd level of expectation, but that it takes the game places that fans of its predecessor Grand Theft Auto 3 never dreamed of, and that it achieves this astonishing level of innovation without losing anything that made GTA3 the bestselling PS2 game of all time.

After a brilliant homage to the era of the Commodore 64 in the opening credits, the first thing you'll notice is the improved graphics, which are smoother and more detailed, and--with effects like neon lights reflected on rain-slick streets, and intense Florida sunlight--have a lush, tropical look that immediately gives you a strong sense of place. The architecture is more fabulous by tenfold, with art deco buildings, high-rise hotels, and believably seedy back alleys. The control scheme is essentially the same as in GTA3, but the cars handle much better, and in pedestrian mode there is a new crouch move. You will have access to fast, great-handling cars right away, as opposed to GTA3 which made you unlock the second island before you could get your hands on any respectable wheels. This game has such riches to offer that there is no need to be chintzy with the vehicles.

Cops are more vigilant this time--minor offenses like whacking innocent bystanders will more often than not get you a two-star wanted level--and are harder to elude (though they still can't seem to climb stairs or negotiate sharp turns). So while free-roaming exploration is as fun as ever, there is more incentive to perform the missions instead of randomly raising hell. Not that that's a bad thing: even lazy criminals like myself (in GTA3, I would rather toss hand grenades into traffic than follow orders from some rude Mafia boss) will be quickly caught up in the vivid characters and hilarious, fascinating story, in which you play an acid-washed-jeans-wearing thug named Tommy Vercetti. Where in GTA3 missions were blocky, schematic affairs only nominally connected to the story, this time tasks move the story briskly along and deftly blend cinematics and game action. For example, there is a scene of a character throwing Tommy a gun, at which point you are suddenly thrown back into the action and must make an instant decision about whom to trust and what to do.

There are more, and more detailed, indoor environments, including a hotel, police station, and mall (a slight downside to this is that some of the more elaborate indoor environments require load times). The layout of the city, with tons of backyards, narrow alleys, and fire escapes, encourages creativity when eluding pursuit, as does greater access to rooftops. Get your motorcycle up the fire escape and a whole new world of action is possible, including... well, use your imagination.

This overview barely scratches the surface of the Vice City experience, its colorful explosion of music, clothes, combat, and brilliant voice acting, not to mention the plot twist midway through the game that changes the very nature of the game itself. Though it was the outrageous, amoral violence that got all the press, the essential genius of GTA3 was its intoxicating blend of script and open-ended action. In Vice City this is--to use a cliché that is for once apropos--taken to a whole new level. --David Stoesz

Pros:

  • Astonishing, innovative gameplay
  • Godlike attention to detail
  • Opportunity to drive on the beach at midnight listening to the Human League's "Fascination"
Con:
  • More load times

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